I think of myself as fortunate that I grew up just as computing, and computer games, started to become accessible to the ordinary people. That's not to say I or my parents could afford to take advantage of the latest home technology. We always seemed to be a few years behind everyone else and that's still the case for me now (I'll get that iPad eventually). Maybe this is why I was hooked to the video arcade when we went on holiday. For a measly 10 pence I could play the latest game, if only for a few seconds until I got killed or the credit ran out. And that for me was the great attraction of Space Invaders. It was the first game that I personally had encountered that rewarded skill with extended play... and for a while I got quite skillful indeed. What an incredible summer that was.
The game was designed and programmed by Toshihiro Nishikado for the Japanese company Taito and was first released in 1978. It was later licensed by the US company Midway and in 1980 was licensed by Atari for the 2600 home system. Its still around in various forms for modern media which says a lot for the durability of this simple game. The original game was actually in monochrome with the coloured parts simulated by use of coloured plastic overlays. Space Invaders has allegedly earned Taito in excess of $500 Million USD since it was first created. #
Not bad for the most basic of shoot-em-ups.
Wow, half a billion dollars... not too shabby. That's funny about the plastic overlays, I hadn't heard that before. Thank you for the reminiscence.
ReplyDeleteI played on a coin-op Space Invaders last week on the pier in Paignton. It was just like being a kid again - happy days.
ReplyDeleteRegards,
Matt