Thursday, 28 March 2013

6mm Desert Terrain: Dust Clouds

One of the things I definitely want to recreate in my desert games is poor visibility. This can be caused by several factors such as heat haze, sun glare, or simply because the viewer has sore and tired eyes. However the single biggest factor in determining visibility is dust. Time and time again I have read first hand accounts that say that it was not uncommon for observers to find it impossible to discern vehicles in a dust cloud until they were almost upon them. Dust clouds might conceal a whole company of vehicles or they might just be the result of strong winds, deciding which may be a matter of life and death. If I want to accurately recreate the mayhem and confusion of the desert war it is clearly vital that I make provision for dust clouds on the table.

Dust clouds from movement were inevitable in the desert
Making Dust Clouds
Battlefront make a set of dust cloud models for their 15mm models and I wanted to replicate this if at all possible for my 6mm forces. This meant making my own models as I have been unable to find anything suitable for micro armour. I experimented with several ideas but eventually settled on what turned out to be the most labour intensive - but aesthetically pleasing - method for creating dust clouds. I tried using fur but it just didn't look right to me. I also had a go at dying cotton wool and synthetic stuffing material to make dust clouds but again I just didn't like the result. In the end I fell back on the tried and trusted method I used for making my smoke clouds, painted clump foliage.


This first batch haven't quite come out how I wanted them but I know what to do on the next batch. The main problem is that under the bright glare of a flashgun some of the green foliage can just be seen peeking through the deepest recesses of the models. Its not noticeable in normal light but for the next batch I will soak the clump foliage in PVA mixed with sandy coloured paint rather than just water. Hopefully this will saturate the clump all the way through and provide a 'built in' base-coat on which to paint. I haven't tested this method yet but I will report on my results when I do. Having said this I still think these look pretty good and I'm really happy with them.


Rules for Dustclouds
The FoW website defines the rules for dust clouds in their 15mm games thus:
Place a 2”/5cm diameter Dust Cloud marker behind each vehicle moving more than 4”/10cm in the Movement Step. If the vehicle moves later in the turn, the dust cloud moves with it staying on the same side of the vehicle, even if it changes direction (you can’t hide in your own dust!). Vehicles moving 4”/10cm or less do not create dust clouds. Remove all dust clouds from your vehicles at the start of your turn. Troops behind a dust cloud count as Concealed.
The problem with this definition is that it doesn't actually mask the unit kicking up the dust (although it does provide concealment to those behind) and that just doesn't tie in with the documentary evidence I have read from the period. So I propose the following house revision of the 'Dust' rule for my 6mm games which incorporates some of the rules on smoke.
Unidentified platoons outside line of sight are represented by Hidden Markers until spotted. Once spotted, place the observed units on the table. Place a dust cloud (small base) marker behind each vehicle moving more than 4” in the Movement Step. If the vehicle moves later in the turn, the dust cloud moves with it staying behind the vehicle. 
Teams creating dust clouds are harder to target accurately and count as partially Concealed by their own dust. If line of sight from a shooting or spotting unit passes through a dust cloud the target team is treated as Concealed and Gone to Ground. Visibility is reduced to 16" if line of sight passes through a dust cloud. 
Remove all dust clouds from your vehicles when movement drops below 4" or less. 
This should mean that until line of sight can be established there is some element of uncertainty regarding the cause of the dust cloud. Once identified as an enemy unit the dust and heat haze make accurate targeting of the lead vehicles difficult and therefore provides concealment to them. It is is even harder to see units behind (ie through) a dust cloud and the effects are comparable to targeting through smoke screens. So it can be seen that a wily commander could used advance reconnaissance vehicles to mask following units in its dust plume. This doesn't make them invisible, but it does make them harder to target accurately. 

18 comments:

  1. Nice idea on the rule... and the clouds themselves are good too...

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    1. Thanks Steve,

      I need to play test this house rule but I think it'll work out ok as it doesn't diverge too much from the official rules on Dust and Smoke.

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  2. Personally I don't notice any green in the clouds. There are some darker areas, but to me they look like shadows, so if you don't notice them in real life is the extra step needed? I think they are great.

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    1. It won't be an extra step as such, just adding some paint to the PVA mix I soaked the clump foliage. Its worth pointing out that initially I tried glueing the foliage using super-glue (like I did for the smoke clouds) but it took a lot more glue to fix them to the bases. So I tried a different method and soaked a load of clump foliage in the tub with the PVA Water mix. I then removed small amounts and arranged it on the bases. These proto-models were soggy and messy but after 24hrs in my boiler cupboard had dried nice and hard and ready to paint. If I add some paint to the PVA soak stage that might help reduce the green tinge in the recesses. Its certainly worth a try and can't do any harm.

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  3. Damn fine work Lee! They look excellent!

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    1. Thanks. These have been in the pipeline for weeks. The next batch will be a bit smaller (same base size but not as tall) to keep the proportions right. Looking at the potential armour I can field in a large game I'm looking at having to make 60+ of these. That's a lot of work but I think it will look fantastic as well as bringing a little more 'realism' to battlefield visibility in the desert.

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  4. For once I'll agree with Ray, they are excellent!

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    1. Thanks mate. Now I just need to play test the hose rule to see how it works on the table.

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  5. Great work Lee and a good house-rule

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  6. Good work Lee - they look great. For 6mm Spearhead we use painted cotton wool and the cloud covers 3 base depths. No vehicle is put out on the table - until it moves at half speed or less. So all the opponent sees is a number of dust clouds heading their way. These could be recon jeeps or a full armoured column - you don't know until it slows down or stops. It adds a certain element of excitement when they appear. Do you ignore it? Do you attack it? Do you sit and wait? All adds to the fun!

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  7. Great looking dust clouds. I think the idea of a little paint in the glue is a good one, but I also think that it's the curse of photography. Now that you have pictorial evidence you can't see anything but where the green peeks through.

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    1. Yeh, I couldn't see any green under 'normal' lighting, and even on my painting desk under the daylight lamp it isn't that obvious.

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  8. Lee, I think they look great, and Phil, that sounds like a good idea....hmmm hidden movement...

    steve

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  9. Wait a second. Game rules that do not reflect reality? Who ever heard of such a thing!

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  10. Looks great. Also like Phil's Spearhead house rule. Might have to nab that one..

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  11. Hi Lee. I have a blogger related question for you. I see you have the "magazine" template. How did you manage to put your pages in the header navbar? Mine just doesn't allow me to do it, and always comes to the side. Oh and how did you do to get allyour gadgets on the side? I can only have 4.

    Cheers

    Seb

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    1. In Layout I grabbed and moved the pages widgit to just above the post column. It didn't seem to take as the widget was left at the top of the sidebar column, but when i went back to the home page they had been moved to the header bar. Persevere mate, i'm sure it'll work eventually! As for the others I'm not sure. Not all widgets can be used in Dynamic views although the main ones can. Try re adding them from the Add Gadget feature in Layouts.

      Dynamic Views has advantages and disadvantages but on balance I think its an improvement...especially as my hit count trippled overnight!

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