Posties Rejects gathered over the weekend for our first game of the year, and once again Postie pulled out something new from his collection for us to play with. This game used The 1879 Zulu War and Boer Zulu Conflict rules written by Richard Tory for 15mm wargaming, ably adapted by Postie for the 6mm scale figures in his collection. I think this scale suits these sorts of battles really well with massive Zulu regiments that completely dwarf the Imperial forces arrayed on the games table.
"The sentries report Zulus to the southwest. Thousands of them."
Setting the Scene
"The sentries report Zulus to the southwest. Thousands of them."
Setting the Scene
Part of Number 1 Column under the command of Colonel Pearson is heading into Zululand and the Zulu's have sent an Impi to stop the invading army. Historically the Zulu army was much smaller in this area and the British force should be twice the size represented, but in order to facilitate a challenging battle - and to test posties adaption of the rules for this scale - the number of warriors facing each other have been changed. The game starts with the Imperial column flanked by various mounted volunteer units slowly making its way into Zululand. Meanwhile the Zulu Army has been watching the column and has picked a suitable ambush location. The Imperial forces are strung out in a long column and the Zulu Impi appears suddenly on the surrounding hills, almost as if they sprung from the ground like a swarm of ants.
Order of Battle
Zulu Army - C/O Mnyamana Kangqengelele)
Centre (Head) - Zibshebheu Kamapitha (Cetshwayo's Cousin) - Mark
Ibutho 6 Udududu
Ibutho 7 Imbube
Ibutho 8 Isangqu (Veterans)
Ibutho 9 Umkhlulutshane (Veterans)
Ibutho 10 Umsikaba
Loins (Left Flank) - 2ic Mavumengivana Kandlela - John
Ibutho 12 Amakwenke
Ibutho 16 Uve
Ibutho 18 Umbonambi
Loins (Right Flank) - 3ic Somopho Kazikhala - Dave
Ibutho 21 Unokhenke
Ibutho 23 Uruhlonga
Ibutho 25 Umkapo
Imperial Army - Number 1 Column - C/O Colonel Pearson
99th Foot - C/O Commander Campbell
A Company - Royal Marines
A Company 99th Foot
B Company 99th Foot
C Company 99th Foot
D Company 99th Foot
Naval Gatling Gun
Naval Rocket Tube
3rd Foot - C/O Colonel Pearson
A Company 3rd Foot
B Company 3rd Foot
C Company 3rd Foot
D Company 3rd Foot
A Company - Royal Marines
A Company 99th Foot
B Company 99th Foot
C Company 99th Foot
D Company 99th Foot
Naval Gatling Gun
Naval Rocket Tube
3rd Foot - C/O Colonel Pearson
A Company 3rd Foot
B Company 3rd Foot
C Company 3rd Foot
D Company 3rd Foot
7pdr Royal Artillery Gun
7pdr Royal Artillery Gun
Colonial Mounted Volunteers
Natal Hussars
Durban Volunteers
Stanger Volunteers
Victoria Mounted Rifles
2nd Regiment Natal Native Contingent - Commandant AW Cooper
10 Companies of NNC
2 Waggons of Food and Supplies
2 Waggons of Ammunition
7pdr Royal Artillery Gun
Colonial Mounted Volunteers
Natal Hussars
Durban Volunteers
Stanger Volunteers
Victoria Mounted Rifles
2nd Regiment Natal Native Contingent - Commandant AW Cooper
10 Companies of NNC
2 Waggons of Food and Supplies
2 Waggons of Ammunition
The Action
Mark, overall Commander for the Zulu Army in this game begins to move his Ibutho forward. |
John likewise begins the advance of his troops down the right flank of the Imperial troops. |
The Unokhenke Ibutho was huge but by the end of the game it had suffered over 50% casualties from Imperial firepower. |
The 99th Foot falling back slowly but in very good order were able to check the advance of the entire right flank of the Zulu Impi with sustained volley fire. |
Meanwhile the 99th Foot have continued to fall back to a pre-planned 'Redoubt' location that has long since become a forgotten plan (at least by one half of the army!). |
Meanwhile the Natal Volunteers give their lives to hold back an outflanking Zulu Ibutho which is trying to use the dried riverbed to avoid taking fire. |
The Imperial troops begin to realise that they have a vast gap in their line and try to reform a viable fire line but over on the right flank the Zulu's are about to make their final play. |
In fact the Zulu's are so confident they have brought their cattle along with them! |
This is the point at which we called it a day and conceded defeat. Well I did, Surjit was still under the impression (some would say delusion) that we could drag victory from the jaws of defeat. He was ready to fight to the last man and, given a enough time, I'm sure he would have had a chance to do just that.
Analysis
This was always going to be a tough and bloody engagement pitting British Discipline and firepower against the incredible bravery and vast numbers of the Zulu's. In essence this should have been a simple strategic situation for both sides; The Zulus closing with the invaders as quickly as possible and the Imperial forces using their massed volley fire to destroy the massed ranks of the enemy. But as is the way with wargamers I think we all over analysed the situation and made the battle more complex than it really was.
I can't really speak for the Zulu commanders but on the Imperial side there was some brief discussion of strategy, with Surjit initially wanting to engage the Zulu left flank. In the end I was able to persuade him that any engagement of the Zulu's would be suicidal. Instead we agreed to to form up in two disciplined lines and then fall back into a single defencive perimeter to maximise the length of time we could pour firepower into the enemies ranks. When play commenced this simple plan was adhered to for approximately 30 seconds, a new record for my comrade in arms! I immediately pulled back my Natal Mounted Volunteers and reformed them as dismounted units in the line with my regular foot units. They survived most of the game and were able to add their firepower to the battle until the very end. The two Mounted Volunteer units under Sujits command (on the right hand side of the table) were not withdrawn and were consequently wiped out in melee in the first turn for little gain.
Initially Sujits foot companies were lined up as I thought we had agreed but over subsequent turns rather than falling back and keeping a good distance from the enemy he moved his units forward and to the right (ie away from my half of the command). He did this to support the valiant efforts of the Natal Native Contingent which was doing incredibly well on our right flank but in so doing this opened a huge gap in our centre that we would later find very hard to plug. I don't think either of us realised how serious this would be but I also think Surjit was unrealistic in his assessment of how effective our troops would be in a melee. No matter how good our infantry were with their bayonets, nothing could change the fact that they were outnumbered fifty to one and with such odds a close quarters fight could only ever go one way. Even if the unimaginable had happened and we had won a melee with incredible dice rolls, our losses would have been unsustainable. And this was the simple calculation I had made when I said "do not get into melee with the Zulus" back at the beginning when we had discussed strategy.
This was a very hard fought battle and although the Zulu's could claim a victory it was a minor one and certainly not a sustainable way to wage war. By the end of the game they had lost over 30% of their army, somewhere between 3500-4500 warriors. King Cetshwayo would most certainly not have been happy to have lost so many brave warriors.
This was always going to be a tough and bloody engagement pitting British Discipline and firepower against the incredible bravery and vast numbers of the Zulu's. In essence this should have been a simple strategic situation for both sides; The Zulus closing with the invaders as quickly as possible and the Imperial forces using their massed volley fire to destroy the massed ranks of the enemy. But as is the way with wargamers I think we all over analysed the situation and made the battle more complex than it really was.
I can't really speak for the Zulu commanders but on the Imperial side there was some brief discussion of strategy, with Surjit initially wanting to engage the Zulu left flank. In the end I was able to persuade him that any engagement of the Zulu's would be suicidal. Instead we agreed to to form up in two disciplined lines and then fall back into a single defencive perimeter to maximise the length of time we could pour firepower into the enemies ranks. When play commenced this simple plan was adhered to for approximately 30 seconds, a new record for my comrade in arms! I immediately pulled back my Natal Mounted Volunteers and reformed them as dismounted units in the line with my regular foot units. They survived most of the game and were able to add their firepower to the battle until the very end. The two Mounted Volunteer units under Sujits command (on the right hand side of the table) were not withdrawn and were consequently wiped out in melee in the first turn for little gain.
Initially Sujits foot companies were lined up as I thought we had agreed but over subsequent turns rather than falling back and keeping a good distance from the enemy he moved his units forward and to the right (ie away from my half of the command). He did this to support the valiant efforts of the Natal Native Contingent which was doing incredibly well on our right flank but in so doing this opened a huge gap in our centre that we would later find very hard to plug. I don't think either of us realised how serious this would be but I also think Surjit was unrealistic in his assessment of how effective our troops would be in a melee. No matter how good our infantry were with their bayonets, nothing could change the fact that they were outnumbered fifty to one and with such odds a close quarters fight could only ever go one way. Even if the unimaginable had happened and we had won a melee with incredible dice rolls, our losses would have been unsustainable. And this was the simple calculation I had made when I said "do not get into melee with the Zulus" back at the beginning when we had discussed strategy.
This was a very hard fought battle and although the Zulu's could claim a victory it was a minor one and certainly not a sustainable way to wage war. By the end of the game they had lost over 30% of their army, somewhere between 3500-4500 warriors. King Cetshwayo would most certainly not have been happy to have lost so many brave warriors.
Surjit up to his old tricks, you have to slap him to get anything through hid stubborn head and a loss but a good looking and sounding game, Postie is putting on a game this Saturday as well!
ReplyDeleteI should have been a bit more assertive! Lol. Mind you there was a fair bit of 'gamesmanship' going on from all the players (more than just the normal banter) so it made it a little hard to get a bloody word in!
DeleteBanter??? In the shed?? Never??
DeleteVery nice, great looking minis...
ReplyDeleteIts Posties collection... I never knew he had them until he brought them out.
DeleteWow! Thought I was watching 'Zulu Dawn' for a minute there...
ReplyDeleteMust say, I can never fail to be impressed by Postie's shed - excellent; serious envy...
It was a spectacular game and I think it could only have been pulled off with 6mm figures and a huge table.
DeleteGreat report and one fine looking battle!
ReplyDeleteI had a look at the table and set up the day before, you were always going to find it hard, but its always difficult when you've got the Surjmiester on your side. A great looking game though, gutted I couldn't make it!!!
ReplyDeleteIt was a good game and you are right, it was going to be difficult. There was no subtlety about this battle, it was always going to be a butchers field. For the British that meant no mucking about, form line and pray to god you kill enough Zulu's before they roll over your lines!! Tactically boreing maybe, but it was what was required to have any hope of winning.
DeleteNot only is Surj not an admiral but he's not a general either!!!
ReplyDeleteOnce you'd split your force and advanced on us I knew we would win! Have you never watched 'Zulu'!?!
John
To be fair, I was too far over as well which made the gap even bigger. But at least I maintained a diciplined firing line and retreated in good order throughout the game. Right up to the last couple of turns my regiment was virtually undamaged (I'd only lost the Volunteer units at that point) and both my 'artillery' pieces were still operational. Surj had started the game with a mauch larger force than me (1 regiment, 2 volunteers, 2x 7pdr guns and ten companies of NNC) but had lost pretty much all of his troops.
DeleteI admidt my entire tactical undestanding of the period is based on the film Zulu...which is why I said to Surj at the very beging not to engage the Zulu's in melee. When we went outside to 'discuss' strategy I was explicit in saying that this battle wasn't going to be about holding ground. It was always going to be about survival, and that meant falling back until we either ran out of bullets or ran out of targets.
DeleteYour end performed rather well - Dave was pinned down and making little headway except in the donga. If you - as a team - had laagered properly and put out range markers I reckon you would have won - not withstanding the Zulus surprisingly good marksmanship!
DeleteJohn
I'd forgotten about the range markers... the option was discussed and moved over pretty quickly and I didn't think any more about it, but its clear now we could have gained a valuable bonus from these. In hindsight we should have asked more questions about how they would work because I think we thought the markers would be removed (and the bonus negated) if we changed position. Maybe that wouldn't have been the case but we dropped the idea too quickly without exploring the idea properly. Worth bearing in mind should we revisit these rules again in a future game.
DeleteNice pics. Great example how a big table combined with really tiny figures can actually look like a real battle.
ReplyDeleteMy relative John Carroll was one of the Royal Marine Artillery crew on the rockets in this column
ReplyDeleteThat's incredible... The rockets were pretty good in this game but for a change I was rolling too good, tens on a ten sided dice. It meant I did huge amounts of damage but then the rockets were low on ammo so in subsequent turns it was less effective. I had to resupply both the rocket and the Gatling Gun twice during the game...my supply cart was weaving back and forth behind my lines for the whole game!
DeleteA fine looking game
ReplyDeleteI would have liked to have been involved. Maybe another time when you are short of players. As ever it all looks good and I can imagine it played quite fluidly with simple yet effective rules that Postie likes.
ReplyDelete