After the Rejects returned from Cavalier in Tonbridge on Sunday we went back to Posties for a quick afternoon skirmish game. Initially it was just going to be two of us but last minute recruits brought our numbers up to four. Hats off to Postie who coped with these last minute changes and managed to put on an excellent little game that tested our skills and entertain us in equal measure.
Setting the Scene
The battle was a fictional skirmish encounter set in 1750 somewhere near the Great Lakes on the border of what is now the USA and Canada. The British are trying to build a road and a small group of militia, light infantry and rangers have been attached to protect the workers. Meanwhile a strong raiding party of French Coureur De Bois, Militia and Indians advance through the woods towards the unsuspecting road builders.
British
10 Lt Infantry and Rangers + Leader
8 Militia + Leader
8 Civilian Workers + Cart!
French
10 Coureur De Bois + Leader
10 French Militia + Leader
10 Indians + Leader
The Action
The road builders...just before they break for tea. |
My Coureur De Bois advance through the woods to within musketry range of the leading British sentries. |
Once on the edge of the woods they begin to fire on the sentries, readying for a headlong charge across the open ground in front of them. This was dangerous ground but it had to be crossed. |
Meanwhile British Militia advance up the road towards the first sounds of gunfire |
The English form a line if defence behind some hard cover but the first of many Indians reaches a British straggler and with a whoop leaps into melee! |
The British Militia start to feed into the fighting line while the workers go back to camp for a 'brew'. |
Ray trying (and failing) not to look smug after my disastrous moral test. Git. I went and put the kettle on. |
Both side exchanged fire but eventually the losses in Melee meant the French Indians broke and the British were able to claim a victory. |
Sigh. On the whole my dice were not too bad, and I claimed a couple of kills on my side of the battle. But when it came to the Morale roll I fluffed it bad. Having said that I do think four turns of retreating is a bit harsh! Aside form this I would say it was a great game. The rules are pretty simple and the game play was fast. We played for about two and a half to three hours which filled the afternoon quite nicely. Well done to Postie for yet again setting up a great game with yet more miniatures I haven't seen before (he really is a megalomaniac).
Good stuff Lee, I love the little campfire scene models
ReplyDeleteGreat fun!
ReplyDeleteGreat looking game but I think Postie may have broken one of the most hallowed rules of wargaming - the side with the kid always wins. The dice gods may now be very angry at all of us....
ReplyDeleteVery Nice report Lee. AND thank you so much for the email. I really do appreciate it.
ReplyDeleteSplendid seeing FIW being played 'over the pond'. It's quite popular here in New England, but then again the fighting happened here so that's understandable. This is 4 miles from my home and 1 mile from where I work: http://en.wikipedia.org/wiki/Raid_on_Oyster_River
ReplyDeleteNice looking game. Your figures are quite nice and the use of real branches, etc. as terrain items makes the table top look great.
When doing FIW, it's quite often the case that there is navigable water near any conflict. Even roads, if built spurred off from a portage of some sort.
Thank you a very interesting and enjoyable batrep.
ReplyDeleteGreat looking game!
ReplyDeleteSounds like a great game with lot of fun!
ReplyDeleteSounds like a lot of fun, which is what gaming should be all about :)
ReplyDeleteA great write up Lee!!! he he he!
ReplyDeleteLooks like a great game and that you all had a lot of fun!
ReplyDeleteDarrell.