Order of Battle
British Fleet
1st Squadron (Admiral Horatio Hadley)
(B1) Ville de Paris - 110 Gun, Ship of the Line (Flagship)
(B3) Thunderer - 74 Gun, Ship of the Line
(B4) Implacable - 74 Gun, Ship of the Line
(B19) Africa - 64 Gun, Ship of the Line
2nd Squadron (Rear Admiral Ian)
(B2) Canopus - 80 Gun, Ship of the Line
(B5) Leviathan - 74 Gun, Ship of the Line
(B16) Vanguard - 74 Gun, Ship of the Line
(B9) Tanais - 38 Gun, Frigate
French Fleet
1st Squadron (Admiral Marc)
(F1) Commerce de Marseilles - 120 Gun, Ship of the Line
(F3) Le Superbe - 74 Gun, Ship of the Line
(F4) Le Pompee - 74 Gun, Ship of the Line
2nd Squadron (Rear Admiral John)
(F2) Le Hoche - 76 Gun, Ship of the Line
(F5) Le Rivoli - 74 Gun, Ship of the Line
(F13) Duguay-Trovin - 74 Gun, Ship of the Line
Spanish Fleet
1st Squadron (Admiral Surj)
(S2) San Carlos - 112 Gun, Ship of the Line
(S3) San Genaro - 74 Gun, Ship of the Line
(S4) Bahamas - 74 Gun, Ship of the Line
(S6) La Medea - 40 Gun, Frigate
The Action
The game started with both commanding admirals rolling to determine their quality. The French rolled a 2 while I rolled a Six! This dice role would later prove critical because it effectively determined the level of punishment each side would be prepared to take before breaking off the fight and would mean the British could loose more ships than the French before calling it a day.
The Rejects at play - from L to R : Ian, Stuart, John, Mark & Surjit |
The British keep formation and head towards the French in two lines |
The Spanish arrive but it will be a few turns before they 'spot' the action and can move freely. |
The British flagship Ville de Paris heads towards the French |
Still keeping formation the British see an opportunity to hit the French before the Spanish arrive. |
The first broadsides at effective range. |
The French Ship of the Line Le Superbe starts to burn |
Another French ships catches fire as the British and French squadrons start to get closer. |
Poor Gaelic seamanship sees a French and British ship collide. Neither ship can fire until they can get out of each others way. |
Admiral Hadley's squadron keeps its line and cuts straight into the French. |
Both sides start to get jumbled up. Two French ships are burning but many ships on both sides have taken damage. |
The two burning ships are relentlessly targeted by the British first squadron, desperate to neutralise the French before the Spanish arrive. |
The Commerce de Marseilles is hit from different sides, loosing masts and holes below the waterline another fire starts. |
The French look a little worried but the Spanish are drawing closer and will soon join the battle. |
The Commerce de Marseilles has finally taken too much damage and is left a drifting wreak. |
The 120 Gun Spanish Flagship San Carlos now reaches the battle and starts to fire on the British. |
The British 1st Squadron exchanges long range fire with the Spanish and the French Le Pompee which has become separated from the rest of the fleet. |
The French have reached the point at which their commander has had enough and the British fleet can claim victory.
Analysis
Maybe this post should actually be titled "Admiral Hadley has a really Great Day" because I destroyed or neutralised all three French casualties. Yes you read rightly, my luck seems to have changed because this means I have won all my games this year. Ian also did a lot of damage to the French and could easily have struck the killing blow had it not been for John's uncanny fire fighting ability. Despite their loss I think the French players had as good a time as us (almost). In fact their appetite for battle meant we had time for a second smaller game...but the French lost again (sorry guys). So technically this was two games and two victories for me. A bit different to last year!
Great report, I dooo luv a good naval battle.
ReplyDeleteNice looking battle, beautiful ships!
ReplyDeletePart of Posties vast collection!
DeleteNice battle. What rules did you use?
ReplyDeletePosties home grown set. Its possible they are an adaption of another set of rules (stripped down and simplified to streamline play) but I'd have to ask him because I'm not sure.
DeleteSuch a grand affair! Nice day for a sail, eh?
ReplyDeleteIt was for us Brit's!
DeleteI hate to pour oil on the water, so to speak, but it seems that the chance of fire was much higher than in "real life". How many ships took fire at Trafalger, for instance?
ReplyDeleteNo idea what the stats are on that. Most of the fires in the game were put out (the first turn on a roll of 5-6 on a d6, thereafter for two more turns on a roll of a 6). The main effect of being on fire in these rules is that the crew are too busy fighting the fire to fight the enemy and therefore the ship in question can't shoot.
DeleteNo ruleset - not even the horrendously complicated ones - can be 100% accurate. All rules are a compromise of playability over simulation and these rules are no exception. We all thought some bits were "not quire right" but on the other hand we did have an enjoyable game with a clear result at the end.
Looked a fun game to play, Lee, wonder how long this winning streak will last???
ReplyDeleteGood game but where were you slackbladder?
DeleteThat looks like a lot of fun...good use of the hexon tiles!
ReplyDeleteVery nicely done :)
ReplyDeleteRay ,did you aim to take any as a Prize? Which would mean you would get to keep them. BB
ReplyDelete