Today I decided I needed a game come what may so I decided to give a solo game a try. I've not done much of this in the past but I think this may be the way forward for me. I've missed a lot of games with the Rejects this year due to unfortunate timing and illness and while I'm determined to rectify this I think a few home games on my day off work wont do me any harm. So today I decided to have a small solo game of To the Strongest!
I made up two small cavalry only forces from my Greek/Epirots and Polybian Roman armies. The scenario is that both sides are sending out small cavalry forces to scout a crossing point along a river for the main army. Both forces approach each other unawares on opposite sides of the bank of the river. The game starts as both sides spot each other. There are several fords in this area and lots of woods and small hills. Not ideal country for a major battle but certainly suitable ground for two scouting forces to have a go at each other.
Order of Battle
Greek/Epirot Forces - General (Pyrrhus) Mounted
Greek Allied Cavalry + Hero
Greek Allied Cavalry + Hero
Thessalian Cavalry + Hero
Greek Light Cavalry + Hero
Tarantine Light Cavalry (Veteran) + Hero
Tarantine Light Cavalry (Veteran)
(Total 60 Points)
Polybian Roman Cavalry Command - General Mounted, Detached, Senior, Brilliant
Equites Romani + Hero
Equites Romani
Equites Latini
Equites Latini
Equites Extraordinarii (Veteran) + Hero
(Total 60 Points)
Action
Opening Deployment with both sides approaching each other on opposite sides of the river. The game begins as both forces become aware of each other. |
The Romans move fast but find some of their troops hemmed in by the river. This pauses the crossing as they try to reform |
The Romans have reformed and decide to let the Greeks have a go at crossing the ford.Roman Javelins are raised in readiness. |
The Greeks do not disappoint and charge across the Ford. Javelins darken the sky and...not a single hit results! |
The Greek Light Cavalry make the upper ford and are now working behind the Romans. One good turn of luck and the Greeks plan will have worked. |
Meanwhile the Greek Light Cavalry try to use their speed and agility to hit-and-run the Romans but they fail to hit a thing with their Javelins (a recurring theme in this game!) |
Its starting to look like a clear Roman victory as they pin down the flanking force and cross the ford. Pyrrhus should have thrown in the towel at this point! |
The end. A combination of Latin Cavalry attacks and javelins destroys the last serious Greek Cavalry unit. Pyrrhus escapes with his life but leaves the best of his cavalry to be buried in Roman soil. |
The final positions. The Greeks have lost three heavy cavalry units while the Romans remain largely unscathed. |
Analysis
Well that was fun. I honestly didn't know which way this was going for most of the battle but when the end came it happened in just a couple of turns.
Great report cheers.
ReplyDeleteThanks.
DeleteImpressive all round Lee; solo is the way ahead!
ReplyDeleteIt was a good game...and I managed to outwit myself!
DeleteI really must try To The Strongest as I have them but not even read through once !!
ReplyDeleteA very good set of rules and well supported through the TtS! Forum.
DeleteGames with friends is great, but solo can be just as rewarding! :D
ReplyDeleteExpect to see more small solo games in future.
DeleteExcellent report and nice figures and presentation. Are you using 80mm frontage for units and 100mm boxes? Keep up the good work. TTS is the way to go.
ReplyDeleteI use 30x60mm bases and the squares are slightly larger at about 75mm or 3".
DeleteAlso, what is the method process for labeling your units? I like how you have them identified with the save printed on the label.
ReplyDeleteI use google sheets or excel to print my labels and for this game the info on them just features the unit type and the save roll.
DeleteThis looks like a lot of fun. The figures are really nice.
ReplyDelete