The Roman Column is trudging towards the position of its evening camp, unaware that it is walking into a British trap. Over the weekend Postie put on an excellent 15mm game using his own ancients rule set "Let the Gods Decide". Five members of the Rejects took part and over the course of six and a half hours we decided the fate the Roman occupation of Britain.
The Setup
A Roman column is marching through rolling hills and isolated forests towards the site of its evening camp. The commanding General has sent out cavalry scouts but they have reported back that the countryside is devoid of any hostile Britons (Ray rolled poorly!) . Unfortunately for the Romans the opposite is the truth and not only are the surrounding hills swarming with fierce warbands but they have been able to sneak even closer to the head of the Roman column than they could have hoped. The trap is sprung and to the Roman commander it seems as if the Celts have burst from the ground just a few hundred yards away.
Order of Battle
Romans c/o General (Ray) and Standard Bearer
1st Command - c/o Legate Ray
1st Cohort (Eagle) 24 Figures
2nd Cohort - 16 Figures
3rd Cohort - 16 Figures
4th Cohort - 16 Figures
5th Cohort - 16 Figures
6th Cohort - 16 Figures
Legion Cavalry - 6 Mounted Figures
2nd Command - c/o Tribune Surjit
1st Auxilia - 12 Figures
2nd Auxilia - 12 Figures
5th Auxilia - 12 Figures
6th Auxilia - 12 Figures
1st Auxulia Archers - 12 Figures
8th Auxulia Archers - 12 Figures
Auxilia Cavalry - 6 Mounted Figures
Celtic Britons c/o Warlord Richard and Standard Bearer
1st Command - c/oWarlord Richard in Chariot
Warband - 24 Figures
Warband - 24 Figures
Warband - 24 Figures
Fanatics Warband - 24 Figures (with Attached Druid)
Slingers -12 Figures
Nobel Chariots - 4 Chariots
Nobel Chariots - 4 Chariots
Light Cavalry - 12 Mounted Figures
2nd Command - 2ic Champion Chieftain Lee
Warband - 24 Figures
Warband - 24 Figures
Warband - 24 Figures
Warband - 24 Figures
Slingers -12 Figures
Javelinmen - 12 Figures
Nobel Chariots - 4 Chariots
3rd Command - 3ic Horse Chieftain James
Warband - 24 Figures
Warband - 24 Figures
Warband - 24 Figures
Warband - 24 Figures
Javelinmen - 12 Figures
Nobel Chariots - 4 Chariots
Light Cavalry - 12 Mounted Figures
The Action
The Roman Column with Auxilia units leading the way and Legionary Cohorts at the rear. |
From the Roman perspective...not a good position to be in. If he survives, the Cavalry commander may well find himself being 'disciplined' for such poor reconnaissance. |
Warband after Warband seems to burst from the long grass on the encircling hills and give out a visceral roar that sends shivers down the spines of the Romans. |
More Warbands, including one Fanatic unit with a Druid attached for good measure. And lots of Nobel Chariots as well. The Romans are not going to have long to respond to this assault. |
Such one sided battles really p*ss off main warbands. There will be revenge! |
Auxiliary Cavalry follow up on an earlier victorious Melee to finish off some of Richards Nobel Chariots. Again it was a completely one sided fight. |
More Warbands crash into the Auxilia units. My dice rolling was particularly poor and I came off worse, but I and Richard still have four warbands that have yet to take any damage. |
With defeat imminent, and more waves of British ready to move forwards (and dinner time beckoning) the Roman General orders a general retreat and throws in the towel. |
Once again I am impressed by the simplicity and versatility of Posties home made rules. We have played "Let the Gods Decide" before and we always seems to have a good game with these rules. In this game we were able to see distinct differences in style between the opposing forces. The Britons had no choice but to keep close together as any unit that fell outside command range was effectively out of the game. I had one unit of Javelin troops that fell behind after the first turn and never moved after that. Meanwhile the Roman troops had more officers, better discipline and were able to perform more complex manoeuvres, even when being charged by the enemy.
The main advantage for the Romans though has to be the effect discipline has on melee and their to-hit rolls. Despite being overwhelmed by Britons the Romans won the majority of melee's because they were hitting on a 4,5,6 in addition to devastating volleys of Pilum when charged.
Despite these advantages the Romans lost the game, and a lot of that has to come down to that poor scouting roll before the game started. That meant the British players had a free move, reducing the time the Romans had to redeploy their forces. And extra turn to retreat and redeploy may well have made all the difference to the Romans. Having said that I didn't feel that the Auxiliary units retreated far enough, or fast enough, to form a strongly defended line against the oncoming Britons. This gave the British players room to pick away at exposed units and break up the formation. Also the Legionary Cohorts at the rear of their column probably should have tightened up their formation, denying the Britons a change to extract casualties with their chariots and Javelinmen.
A good game, an excellent set of rules and my second win of the year!