On Tuesday I had another go at a solo game of To the Strongest. This time I've switched from the Punic war to the earlier Pyrrhic war and the Battle of Asculum. After invading Italy and defeating the Romans at Heraclea, Pyrrhus overwintered his army in the south. In the spring of 279 BC Pyrrhus was finally ready to restart his campaign and invaded the province of Apulia. Eventually, he met the Romans, and an appointment with history, at Asculum. The scene was therefore set for a clash that would go down as a victory so costly that it was a victory in name only.
According to ancient sources, the battle of Asculum began when both sides found themselves facing each other across a fast flowing river. The Roman commander offered Pyrrhus an opportunity to cross the river unmolested or vice versa so they could have a true match of strength and honour. Estimates of the number of troops involved vary but the best figures are probably about 40,000 infantry each. Pyrrhus has superiority in cavalry and also had 19 elephants. Confident of victory against the Romans Pyrrhus allowed the Romans to cross the river. However, this first day of battle found fighting across the bad ground on his flanks restricting his ability to use his cavalry and elephants to full effect.
On the second day of the battle, Pyrrhus was quick to capture the rough ground using light troops and therefore ensure that the battle would take place with clear flanks and flat ground. Now he would be able to use his elephants to full effect. However, the Romans, shocked by their defeat the previous year, had prepared a defence against elephants in the form of special anti-elephant ox wagons. These four-wheeled wagons were pulled by 4 or 6 oxen and each cart had screens to protect the crew. They were armed with long poles wielding grapples, blades and burning brands sticking out from the sides. The idea was simple enough as these would be used to slash at the legs and trunks of the elephants. The effectiveness, however, was unclear and some contemporary sources suggest that although initially successful in halting the charging elephants, they were themselves neutralised when attacked by greek light troops. The crews were either killed or fled and then the elephants continued on their destructive path. In later years the Romans learnt that special equipment wasn't needed, just new tactics, culminating in the disciplined infantry manoeuvres employed at Zama against the Carthaginians.
Estimates of casualties vary but most sources seem to agree that the Romans lost approximately six thousand men and the Greeks three and a half thousand, however, Pyrrhus was unable to seek new reinforcements whereas the Romans seem to have a limitless supply of manpower and no sooner had one army been destroyed they could raise another. This is exactly the same sort of lesson that Hannibal would learn in the later Punic wars where he would destroy one Roman army after another only to find a new one raised to face him. Pyrrhus would famously say of Asculum, "if we are victorious in one more battle with the Romans, we shall be utterly ruined." (or words to that effect, the quote varies from source to source!).
Estimates of casualties vary but most sources seem to agree that the Romans lost approximately six thousand men and the Greeks three and a half thousand, however, Pyrrhus was unable to seek new reinforcements whereas the Romans seem to have a limitless supply of manpower and no sooner had one army been destroyed they could raise another. This is exactly the same sort of lesson that Hannibal would learn in the later Punic wars where he would destroy one Roman army after another only to find a new one raised to face him. Pyrrhus would famously say of Asculum, "if we are victorious in one more battle with the Romans, we shall be utterly ruined." (or words to that effect, the quote varies from source to source!).
The Game Setup
My game is set on Day 2 of the battle after Pyrrhus had captured the unfavourable rough ground. The two army lists I have prepared give the Romans a slight advantage in points, however, the open ground does play to the Greek strengths in cavalry and elephants. Contemporary sources suggest that the Romans adopted a static line whereas the Greeks strove to break the flanks.
For this solo game, I once again used dice to determine how aggressive the opposing side (in this case the Romans) would be and their deployment. I also used the Strategum cards from the rules but picked for the Romans as some of these require secrecy and that's a little hard to achieve when playing solo! I picked "Cry havoc and lose the Pigs of War!" for the Romans as it replicates the use of novel weapons - like the anti-elephant wagons. For the Greeks, I picked randomly and got "Tonight we dine in hell" which effectively gives one pre-designated unit a free rally from disorder. I gave this to a unit I knew would be in the thick of the battle.
My game is set on Day 2 of the battle after Pyrrhus had captured the unfavourable rough ground. The two army lists I have prepared give the Romans a slight advantage in points, however, the open ground does play to the Greek strengths in cavalry and elephants. Contemporary sources suggest that the Romans adopted a static line whereas the Greeks strove to break the flanks.
For this solo game, I once again used dice to determine how aggressive the opposing side (in this case the Romans) would be and their deployment. I also used the Strategum cards from the rules but picked for the Romans as some of these require secrecy and that's a little hard to achieve when playing solo! I picked "Cry havoc and lose the Pigs of War!" for the Romans as it replicates the use of novel weapons - like the anti-elephant wagons. For the Greeks, I picked randomly and got "Tonight we dine in hell" which effectively gives one pre-designated unit a free rally from disorder. I gave this to a unit I knew would be in the thick of the battle.
Order of Battle
Roman Army
1st Command - Publios Decius Mus - General (Mounted, Detached, Senior, Brilliant)
Allied Light Cavalry (Light Cavalry, Javelin)
2x Equites Latini (Cavalry, Javelin)
Equites Extraordinarii (Cavalry, Javelin, Veteran)
2nd Command - Publius Generalus Madeupus - General (Mounted, Detached)
6x Hastati/Principes (Legionaries, Special)
6x Triarii (Hoplites, Veteran, Small)
2x Italian Allied Infantry (Javelinmen)
3rd Command - Publius Sulpicius Saverrio - General (Mounted, Detached)
Allied Light Cavalry (Light Cavalry, Javelin)
2x Equites Romani (Cavalry, Javelin)
Greek/Epirot Army
1st Command - Pyrrhus of Epirus - General (Mounted, Detached, Senior, Heroic, Great Leader)
Thessalian Cavalry (Cavalry, Veteran)
2xTarantine Light Cavalry (Light Cavalry, Javelin, Veteran)
Elephants (Indian Elephants, Deep, Escorted)
Psioli Slingers (Light Infantry, Sling)
Greek Archers (Light Infantry, Bow)
2nd Command - General (Mounted, Detached)
2x Epeirot Phalangitae (Pikemen, Deep)
2x Macedonian Phalangitae (Pikemen, Deep, Veteran)
Greek Hoplitoi (Hoplites, Deep, Raw)
Agrakas Hoplitoi (Hoplites, Deep, Veteran)
3rd Command - 2i/c General (Mounted, Detached)
2x Greek Allied Cavalry (Cavalry, Javelin)
Greek Light Cavalry (Light Cavalry, Javelin)
Elephants (Indian Elephants, Deep, Escorted)
Greek Archers (Light Infantry, Bow)
Psioli Slingers (Light Infantry, Sling)
The Action
Roman Army
1st Command - Publios Decius Mus - General (Mounted, Detached, Senior, Brilliant)
Allied Light Cavalry (Light Cavalry, Javelin)
2x Equites Latini (Cavalry, Javelin)
Equites Extraordinarii (Cavalry, Javelin, Veteran)
2nd Command - Publius Generalus Madeupus - General (Mounted, Detached)
6x Hastati/Principes (Legionaries, Special)
6x Triarii (Hoplites, Veteran, Small)
2x Italian Allied Infantry (Javelinmen)
3rd Command - Publius Sulpicius Saverrio - General (Mounted, Detached)
Allied Light Cavalry (Light Cavalry, Javelin)
2x Equites Romani (Cavalry, Javelin)
Greek/Epirot Army
1st Command - Pyrrhus of Epirus - General (Mounted, Detached, Senior, Heroic, Great Leader)
Thessalian Cavalry (Cavalry, Veteran)
2xTarantine Light Cavalry (Light Cavalry, Javelin, Veteran)
Elephants (Indian Elephants, Deep, Escorted)
Psioli Slingers (Light Infantry, Sling)
Greek Archers (Light Infantry, Bow)
2nd Command - General (Mounted, Detached)
2x Epeirot Phalangitae (Pikemen, Deep)
2x Macedonian Phalangitae (Pikemen, Deep, Veteran)
Greek Hoplitoi (Hoplites, Deep, Raw)
Agrakas Hoplitoi (Hoplites, Deep, Veteran)
3rd Command - 2i/c General (Mounted, Detached)
2x Greek Allied Cavalry (Cavalry, Javelin)
Greek Light Cavalry (Light Cavalry, Javelin)
Elephants (Indian Elephants, Deep, Escorted)
Greek Archers (Light Infantry, Bow)
Psioli Slingers (Light Infantry, Sling)
The Action
Initial deployment with the Greeks closest and the Romans across the open ground. |
The Phalangitae look prickly and dangerous but the improved rules for the handling of Roman maniples mean this battle won't be a cakewalk for the Greeks |
The Romans also think group movement is a good idea and promptly roll a one! The Generals ability to re-roll activation dice doesn't apply to Group moves to this command can't move at all. |
Meanwhile, the Phalangitae are bearing down on the Romans and they have lots of sharp pointy reasons why they feel confident of victory. |
Pyrrhus and his cavalry start to work their way around the flank of the Roman Cavalry. The Elephants are kept in reserve for later. |
Back on the other flank Pyrrhus' command is faring better, now slowly enveloping the Roman flank. The elephants here move into position. |
Analysis
Wow, that was a tough and gruelling fight for the Greeks. The end result gave the Romans 9 victory medals but the Greeks won a resounding victory with 16 medals. That being said Pyrrhus' army has been severely mauled by the encounter. A Pyrrhic victory as it should be.
With each Solo game, I'm getting better at the rules, bringing in new elements that I haven't used before. In particular, there are several new rules that will probably make there way into v2 of this rulebook (available as a downloadable supplement from the Big Red Bat shop for free) that I have used for the first time. One of the big takeaways for me from this game is the need to update my homegrown quick reference sheet. The rules are deceptively simple yet quite complex and (being a bear of little brain) I can't remember half of them! My QRF helps me to at least get through a game without too many errors.
Wow, that was a tough and gruelling fight for the Greeks. The end result gave the Romans 9 victory medals but the Greeks won a resounding victory with 16 medals. That being said Pyrrhus' army has been severely mauled by the encounter. A Pyrrhic victory as it should be.
With each Solo game, I'm getting better at the rules, bringing in new elements that I haven't used before. In particular, there are several new rules that will probably make there way into v2 of this rulebook (available as a downloadable supplement from the Big Red Bat shop for free) that I have used for the first time. One of the big takeaways for me from this game is the need to update my homegrown quick reference sheet. The rules are deceptively simple yet quite complex and (being a bear of little brain) I can't remember half of them! My QRF helps me to at least get through a game without too many errors.
Awesome, most impressive and beautiful units, stunning mass effect!
ReplyDeleteThanks. After all the effort of painting them (and the blood... those pikes are sharp) I feel like I really need to use them.
DeleteGreat looking game Lee. Can't wait to have a go at Reject HQ
ReplyDeleteI'm definitely gonna have to run a game, although at this scale we are looking at just two players. Or we could use posties figures and run a much bigger game. We'd have to find a way to mark out a grid to the table, maybe using pins on the baseboards, or stickers? Hmmmm... ideas ideas
DeleteThis looks ace. I keep meaning to try the rules out, and you're providing additional inspiration.
ReplyDeleteGreat looking game, and interesting refight. The pike phalanx looks awesome. How do you do the pikes at this scale?
ReplyDeleteBaccus make these figures without the pikes 'open handed'. I used dressmakers pins for the pikes and super glued them in position. But be warned, the process is long...and painful! The pikes look awesome but when I have these out I always have to be ready to re-glue loose ones back in position.
DeleteOuch! Despite the pain the pike do look very, very good. I can imagine that once you have them look like this, you can't go back :-) .
DeleteWow, what a beautiful looking game - bravo to you Lee!
ReplyDelete